Abstract

Discusses the advantages and disadvantages of kinematics and dynamics in motion control for animating three-dimensional characters. It presents a motion control system based on dynamics. Applications of such a system are especially in the area of walking and grasping. It is shown that a simulation of writing a letter is a typical dynamic process. For the animation of the hand itself, a kinematic approach seems to be more convenient. The problem of surface deformations is also briefly mentioned

Details

Actions