Computer graphics and animation

This article surveys the theory and techniques of computer graphics and animation. The main topics are modeling primitives, transformations and colors, visible surface algorithms, light and shadows, ray-tracing, texture, phenomena modeling, principles of computer animation, classification of computer animation methods, key-frame animation, and animation of synthetic actors.


Published in:
Computer Physics Reports, 11, 1-6, 221-291
Year:
1989
Keywords:
Note:
Univ of Geneva, Geneva, Switz
Laboratories:




 Record created 2007-01-16, last modified 2018-03-17


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