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Abstract

Swarming behaviors are ubiquitous in nature, and an important topic to teach and learn. In the learning sciences domain of complex systems understanding, studies have shown that novices tend to assume that centralized control and leadership should exist whenever they see complex patterns. In this paper, we present an educational framework consisting of a swarm of virtual and/or physical agents (robots) as a game-based learning environment to introduce the underlying rules of swarm behaviors.

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