000268762 001__ 268762
000268762 005__ 20190813185432.0
000268762 037__ $$aCONF
000268762 245__ $$aOn the Influence of the Supine Posture on Simulation Sickness in Virtual Reality
000268762 260__ $$c2019
000268762 269__ $$a2019
000268762 300__ $$a8
000268762 336__ $$aConference Papers
000268762 520__ $$aVirtual Reality (VR) has the capability of fullyimmersing users into a wide variety of gaming experiences wherethe sole focus of the user is on that experience itself. Oneproblem that often occurs when it comes to VR experiences isthat of simulation sickness (SS), which is particularly prevalentwhen the user is forced to play at an abnormal posture dueto physical limitations or specific treatment procedures. In thispaper we report on a between group study comparing the effectof SS mitigating factors for two postures: seated and lying-downon one’s back (known as the supine pose). A 3D recreationof the popular gamePacman(Namco, 1980) was developedspecifically for VR. Each subject participated a total of sixsessions of six minutes each taking place over the course of twoto three weeks with a two to five day minimum and maximumbetween each session, respectively. At the start and end of eachsession participants were asked to fill-in the Simulator SicknessQuestionnaire (SSQ), allowing to effectively rate the intensity ofSS per session. Results show a lack of significant differences whenexamining participants as a whole regarding the SS decrease inrelation with the field of view (FOV) and the rest frame factors.However, when considering the participant experience in VR, itappears that the lying-down pose does trigger simulation sicknesssymptoms for more proficient participants whereas they do notreport such symptoms for the seated posture
000268762 6531_ $$aVirtual Reality
000268762 6531_ $$aCybersickness
000268762 6531_ $$aImmersive game
000268762 6531_ $$asupine pose
000268762 700__ $$0260932$$aMarengo, Julien Lionel$$g205771
000268762 700__ $$0262923$$aSimoes Lopes, Louis Philippe$$g306083
000268762 700__ $$0240519$$aBoulic, Ronan$$g104608
000268762 7112_ $$aIEEE Conference on Games (CoG)$$cLondon, UK$$dAugust 20-23, 2019
000268762 773__ $$tProceedings of the 2019 IEEE conference on Games
000268762 8560_ $$falessandra.bianchi@epfl.ch
000268762 85641 $$ydirect access to full paper$$uhttp://ieee-cog.org/papers/paper_61.pdf
000268762 909C0 $$zGrolimund, Raphael$$xU12345$$pIIG$$mronan.boulic@epfl.ch$$0252470
000268762 909CO $$pconf$$pIC$$ooai:infoscience.epfl.ch:268762
000268762 960__ $$aronan.boulic@epfl.ch
000268762 961__ $$aalessandra.bianchi@epfl.ch
000268762 973__ $$aEPFL$$rREVIEWED
000268762 980__ $$aCONF
000268762 981__ $$aoverwrite