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Abstract

Due to the growing popularity of virtual reality (VR) as a tool for conducting subjective experiments, we propose a session addressing methodological concerns and good practices for the use of VR in lighting research, going further than a simple demonstration of immersive scenes. In view of the emergence of this technology as an experimental tool in lighting studies, it is important to document and establish a reference workflow, introducing potential pitfalls and suggested practices to obtain reliable data. This presentation will introduce the key elements for the design and conduction of experimental studies using VR -ranging from the creation of the immersive scenes to the particularities of collecting data when the participants are immersed in a virtual environment-, coupled with demonstrations through a virtual reality headset.

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