Details
Title
LGG
Formal Name (French)
Laboratoire d'informatique graphique et géométrique
Formal Name (English)
Computer Graphics and Geometry Laboratory
Lab Manager
Infoscience team
Group ID
U12168
Affiliated authors
Amberg-Schröder, Brian Henrik
Becker, Quentin
Bouaziz, Sofien
Brandt, Christopher
Ceylan, Duygu
Chen, Tian
Dandy, Liliane-Joy Yana
Dang, Ngoc Minh
Deleuran, Anders Holden
Deng, Bailin
Deuss, Mario Moacir
Goc, Filip
Ichim, Alexandru Eugen
Isvoranu, Florin
Jodon, Robin
Konakovic, Mina
Kusupati, Uday
Küng, Olivier
Li, Hao
Lienhard, Stefan
Liu, Zhenyuan
Martel, Ulysse
Neubert, Boris
Panetta, Francis Julian
Pauly, Mark
Pellis, Davide
Perrenoud, Basile Samuel
Ren, Yingying
Robert, Madeleine
Schwartzburg, Yuliy
Song, Peng
Suzuki, Seiichi
Testuz, Romain Pierre
Thanikachalam, Niranjan
Tkach, Anastasia
Vidulis, Michele
Weise, Thibaut
Zhang, Juyong
Çimen, Gökçen
Becker, Quentin
Bouaziz, Sofien
Brandt, Christopher
Ceylan, Duygu
Chen, Tian
Dandy, Liliane-Joy Yana
Dang, Ngoc Minh
Deleuran, Anders Holden
Deng, Bailin
Deuss, Mario Moacir
Goc, Filip
Ichim, Alexandru Eugen
Isvoranu, Florin
Jodon, Robin
Konakovic, Mina
Kusupati, Uday
Küng, Olivier
Li, Hao
Lienhard, Stefan
Liu, Zhenyuan
Martel, Ulysse
Neubert, Boris
Panetta, Francis Julian
Pauly, Mark
Pellis, Davide
Perrenoud, Basile Samuel
Ren, Yingying
Robert, Madeleine
Schwartzburg, Yuliy
Song, Peng
Suzuki, Seiichi
Testuz, Romain Pierre
Thanikachalam, Niranjan
Tkach, Anastasia
Vidulis, Michele
Weise, Thibaut
Zhang, Juyong
Çimen, Gökçen
Institute
IINFCOM
Faculty
IC
Note
Members of LGG-unit
Linked resource
http://lgg.epfl.ch/
Publications
Computational Design of Weingarten Surfaces
Constraint-based surface processing for geometric modeling and architecture
Designing and Fabricating Mechanical Automata from Mocap Sequences
Exploratory Topology Modelling of Form-Active Hybrid Structures
Interactive Architectural Modeling from Point Clouds
Meshless Lagrangian methods for physics-based animations of solids and fluids
Online Modeling For Realtime Facial Animation
Phace: Physics-based Face Modeling and Animation
Realtime Face Tracking and Animation
The Scale Axis Transform
See complete list of publications (128)
Constraint-based surface processing for geometric modeling and architecture
Designing and Fabricating Mechanical Automata from Mocap Sequences
Exploratory Topology Modelling of Form-Active Hybrid Structures
Interactive Architectural Modeling from Point Clouds
Meshless Lagrangian methods for physics-based animations of solids and fluids
Online Modeling For Realtime Facial Animation
Phace: Physics-based Face Modeling and Animation
Realtime Face Tracking and Animation
The Scale Axis Transform
See complete list of publications (128)
Record appears in
Authorities > Lab