Asymetric Telecollaboration in Virtual Reality

We present a first study where we combine two asymetric virtual reality systems for telecollaboration purposes: a CAVE system and a head-mounted display (HMD), using a server-client type architecture. Experiments on a puzzle game in limited time, alone and in collaboration, show that combining asymetric systems reduces cognitive load. Moreover, the participants reported preferring working in collaboration and showed to be more efficient in collaboration. These results provide insights in combining several low cost HMDs with a unique expensive CAVE.


Editor(s):
Rosenberg, Es
Krum, Dm
Wartell, Z
Mohler, B
Babu, Sv
Steinicke, F
Interrante, V
Published in:
2017 Ieee Virtual Reality (Vr), 289-290
Presented at:
19th IEEE Virtual Reality Conference (VR), Los Angeles, CA, MAR 18-22, 2017
Year:
2017
Publisher:
Los Alamitos, Ieee Computer Soc
ISSN:
1087-8270
ISBN:
978-1-5090-6647-6
Keywords:
Laboratories:




 Record created 2017-07-10, last modified 2018-09-13


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