000209936 001__ 209936
000209936 005__ 20190317000224.0
000209936 0247_ $$2doi$$a10.1109/Tvcg.2015.2459871
000209936 022__ $$a1077-2626
000209936 02470 $$2ISI$$a000362355100003
000209936 037__ $$aARTICLE
000209936 245__ $$aLive Texturing of Augmented Reality Characters from Colored Drawings
000209936 260__ $$aLos Alamitos$$bInstitute of Electrical and Electronics Engineers$$c2015
000209936 269__ $$a2015
000209936 300__ $$a10
000209936 336__ $$aJournal Articles
000209936 520__ $$aColoring books capture the imagination of children and provide them with one of their earliest opportunities for creative expression. However, given the proliferation and popularity of digital devices, real-world activities like coloring can seem unexciting, and children become less engaged in them. Augmented reality holds unique potential to impact this situation by providing a bridge between real-world activities and digital enhancements. In this paper, we present an augmented reality coloring book App in which children color characters in a printed coloring book and inspect their work using a mobile device. The drawing is detected and tracked, and the video stream is augmented with an animated 3-D version of the character that is textured according to the child's coloring. This is possible thanks to several novel technical contributions. We present a texturing process that applies the captured texture from a 2-D colored drawing to both the visible and occluded regions of a 3-D character in real time. We develop a deformable surface tracking method designed for colored drawings that uses a new outlier rejection algorithm for real-time tracking and surface deformation recovery. We present a content creation pipeline to efficiently create the 2-D and 3-D content. And, finally, we validate our work with two user studies that examine the quality of our texturing algorithm and the overall App experience.
000209936 6531_ $$adeformable surface tracking
000209936 6531_ $$aaugmented reality
000209936 6531_ $$atexture synthesis
000209936 700__ $$aMagnenat, Stephane
000209936 700__ $$0246262$$aNgo, Tien Dat$$g211303
000209936 700__ $$aZund, Fabio
000209936 700__ $$aRyffel, Mattia
000209936 700__ $$aNoris, Gioacchino
000209936 700__ $$aRothlin, Gerhard
000209936 700__ $$aMarra, Alessia
000209936 700__ $$aNitti, Maurizio
000209936 700__ $$0240252$$aFua, Pascal$$g112366
000209936 700__ $$aGross, Markus
000209936 700__ $$aSumner, Robert
000209936 773__ $$j22$$k11$$q1201-1210$$tIEEE Transactions on Visualization and Computer Graphics
000209936 8564_ $$s5583853$$uhttps://infoscience.epfl.ch/record/209936/files/coloring.pdf$$yn/a$$zn/a
000209936 909C0 $$0252087$$pCVLAB$$xU10659
000209936 909CO $$ooai:infoscience.tind.io:209936$$pIC$$particle$$qGLOBAL_SET
000209936 917Z8 $$x211303
000209936 917Z8 $$x211303
000209936 917Z8 $$x148230
000209936 937__ $$aEPFL-ARTICLE-209936
000209936 973__ $$aEPFL$$rREVIEWED$$sPUBLISHED
000209936 980__ $$aARTICLE