My hands or my mouse: Comparing a tangible and graphical user interface using eye-tracking data

Tangible User Interfaces (TUIs) have drawn the interest of HCI and learning communities because of their potential positive impact on the learning experience. In this paper, we describe a preliminary study of a TUI application for training spatial skills of carpenter apprentices. We designed a tangible interface to perform a CAD modelling activity in a way that resembles what apprentices do in the workspace: shaping a wooden brick through sequential cuts by using a saw. The core of the study is to compare the effects of TUI and GUI on the user experience, by taking advantage of eye-tracking data. We report two main findings: first, the successful employment of eye-gaze tool in TUI research which represents a novelty per-se. Second, a significant impact of the TUI on the user experience which gives some insights about the cognitive benefit of tangibles.

Published in:
Proceedings of the FabLearn conference 2014
Presented at:
Fablearn conferenc, Stanford University, CA, USA, October 25-26, 2014
Stanford, CA, USA

 Record created 2015-06-16, last modified 2018-01-28

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