000199534 001__ 199534
000199534 005__ 20180317094319.0
000199534 0247_ $$2doi$$a10.1016/j.cag.2012.06.003
000199534 037__ $$aARTICLE
000199534 245__ $$aPerceptual 3D rendering based on principles of analytical cubism
000199534 260__ $$c2012
000199534 269__ $$a2012
000199534 336__ $$aJournal Articles
000199534 520__ $$aCubism, pioneered by Pablo Picasso and Georges Braque, was a breakthrough in art, influencing artists to abandon existing traditions. In this paper, we present a novel approach for cubist rendering of 3D synthetic environments. Rather than merely imitating cubist paintings, we apply the main principles of analytical cubism to 3D graphics rendering. In this respect, we develop a new cubist camera providing an extended view, and a perceptually based spatial imprecision technique that keeps the important regions of the scene within a certain area of the output. Additionally, several methods to provide a painterly style are applied. We demonstrate the effectiveness of our extending view method by comparing the visible face counts in the images rendered by the cubist camera model and the traditional perspective camera. Besides, we give an overall discussion of final results and apply user tests in which users compare our results very well with analytical cubist paintings but not synthetic cubist paintings.
000199534 6531_ $$acubism
000199534 6531_ $$anon-photorealistic rendering
000199534 6531_ $$acomputer graphics
000199534 700__ $$0247686$$aArpa, Sami$$g221589
000199534 700__ $$aBulbul, Abdullah
000199534 700__ $$aCapin, Tolga
000199534 700__ $$aOzguc, Bulent
000199534 773__ $$j36$$k8$$q991–1004$$tComputers & Graphics
000199534 909CO $$ooai:infoscience.tind.io:199534$$particle
000199534 909C0 $$0252435$$pISC$$xU10423
000199534 917Z8 $$x221589
000199534 917Z8 $$x148230
000199534 917Z8 $$x221589
000199534 937__ $$aEPFL-ARTICLE-199534
000199534 973__ $$aOTHER$$rREVIEWED$$sPUBLISHED
000199534 980__ $$aARTICLE