000199429 001__ 199429
000199429 005__ 20181203023515.0
000199429 0247_ $$2doi$$a10.1109/MCG.2009.26
000199429 022__ $$a0272-1716
000199429 037__ $$aARTICLE
000199429 245__ $$aMaking Them Remember-Emotional Virtual Characters with Memory
000199429 269__ $$a2009
000199429 260__ $$bInstitute of Electrical and Electronics Engineers$$c2009
000199429 336__ $$aJournal Articles
000199429 520__ $$aThe search for the perfect virtual character is on, but the moment users interact with characters, any illusion that we’ve found it is broken. Adding memory capabilities to models of human emotions, personality, and behavior traits is a step toward a more natural interaction style.
000199429 700__ $$0245866$$aKasap, Zerrin$$g220437
000199429 700__ $$aMoussa, Maher Ben
000199429 700__ $$aChaudhuri, Parag
000199429 700__ $$aMagnenat-Thalmann, Nadia
000199429 773__ $$j29$$k2$$q20-29$$tIEEE Computer Graphics and Applications
000199429 8564_ $$s1429257$$uhttps://infoscience.epfl.ch/record/199429/files/510.pdf$$yn/a$$zn/a
000199429 909C0 $$0252184$$pLIA$$xU10406
000199429 909CO $$ooai:infoscience.tind.io:199429$$pIC$$particle
000199429 917Z8 $$x208605
000199429 937__ $$aEPFL-ARTICLE-199429
000199429 973__ $$aEPFL$$rREVIEWED$$sPUBLISHED
000199429 980__ $$aARTICLE