Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing

The growth of motion capture systems have Contributed to the proliferation of human motion database. mainly because human motion is important in many applications, ranging from games entertainment and films to spot IS and medicine However, the captured motions normally attend specific needs As an effort for adapting and reusing captured human motions in new tasks and environments and improving the animator's work, we present and discuss a new data-driven constraint-based animation system for interactive human motion editing This method offers the compelling advantage that it provides faster deformations and more natural-looking motion results compared to goal-directed constraint-based methods found in the literature


Published in:
Motion In Games, Proceedings, 5884, 116-127
Presented at:
2nd International Workshop on Motion in Games, Zeist, NETHERLANDS, Nov 21-24, 2009
Year:
2009
Publisher:
Springer-Verlag New York, Ms Ingrid Cunningham, 175 Fifth Ave, New York, Ny 10010 Usa
ISBN:
978-3-642-10346-9
Keywords:
Laboratories:




 Record created 2012-01-09, last modified 2018-03-17


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