Classroom orchestration : The third circle of usability

We analyze classroom orchestration as a question of usability in which the classroom is the user. Our experiments revealed design features that reduce the global orchestration load. According to our studies in vocational schools, paper-based interfaces have the potential of making educational workflows tangible, i.e. both visible and manipulable. Our studies in university classes converge on minimalism: they reveal the effectiveness o tools that make visible what is invisible but do not analyze, predict or decide for teachers. These studies revealed a third circle of usability. The first circle concerns individual usability (HCI). The second circle is about design for teams (CSCL/CSCW). The third circle raises design choices that impart visibility, reification and minimalism on classroom orchestration. The fact that a CSCL environment allows or not students to look at what the next team is doing (e.g. tabletops versus desktops) illustrates the third circle issues that are important for orchestration.


Published in:
Connecting Computer-Supported Collaborative Learning to Policy and Practice: CSCL2011 Conference Proceedings. Volume I — Long Papers, 1, 510-517
Presented at:
9th International Conference on Computer Supported Collaborative Learning, Hong Kong, China, July 4-8, 2011
Year:
2011
Publisher:
International Society of the Learning Sciences
Laboratories:




 Record created 2011-09-06, last modified 2018-01-28

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