Generating Surface Textures based on Cellular Networks
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of connected cells are constructed in a natural and dynamic way allowing simultaneously real-time and multi-behavior simulation. We also introduce an original technique to store cells in space in a fast and boundless manner without any waste of memory. To show the efficiency of our model, a set of detailed surface aspect simulations is presented, including water painting propagation, crack-pattern texture, destructive effects, and melting-like simulation.