Generating Surface Textures based on Cellular Networks

This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of connected cells are constructed in a natural and dynamic way allowing simultaneously real-time and multi-behavior simulation. We also introduce an original technique to store cells in space in a fast and boundless manner without any waste of memory. To show the efficiency of our model, a set of detailed surface aspect simulations is presented, including water painting propagation, crack-pattern texture, destructive effects, and melting-like simulation.

Published in:
proceedings of the Geometric Modeling and Imaging international conference
Presented at:
Geometric Modeling and Imaging international conference, London, England, July 5-7, 2006

 Record created 2011-03-21, last modified 2018-01-28

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