Retrieving multiple light sources in the presence of specular reflections and texture
Recovering multiple point light sources from a sparse set of photographs in which objects of unknown texture can move is challenging. This is because both diffuse and specular reflections appear to slide across surfaces, which is a well known physical fact. What is seldom demonstrated, however, is that it can be taken advantage of to address the light source recovery problem. In this paper, we therefore show that, if approximate 3D models of the moving objects are available or can be computed from the images, we can solve the problem without any a priori constraints on the number of sources, on their color, or on the surface albedos.