Motion Modeling: Can We Get Rid of Motion Capture?

For situations like crowd simulation, serious games, and VR-based training, flexible and spontaneous movements are extremely important. Motion models would be the best strategy to adopt, but unfortunately, they are very costly to develop and the results are disappointing. Motion capture is still the most popular way. The ultimate in terms of motion models seems to be data-driven. Motion retargeting and PCA-based models are well used but they still rely strongly to Motion Capture. In this paper, we try to analyze the situation and illustrate it using a few case studies.


Published in:
Motion In Games, First International Workshop, Mig 2008, 5277, 121-131
Presented at:
Workshop on Motion in Games, Utrecht, NETHERLANDS, Jun 14-17, 2008
Year:
2008
Publisher:
Springer-Verlag New York, Ms Ingrid Cunningham, 175 Fifth Ave, New York, Ny 10010 Usa
Keywords:
Laboratories:




 Record created 2010-11-30, last modified 2018-03-17

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