Experiences in Using XBeerGame Virtual Gaming for Learning Supply Chain Management

Supply chain management (SCM), due to the large scale and wide scope of the multi-partner supply networks and to the high complexity of the dynamically occuring phenomena, is a difficult topic to teach. Conventional teaching approaches do not allow the students to sufficiently grasp neither the interrelationships between the elements of such a complex system nor the dynamic effects. SCM teaching has therefore a lot to gain from the use of learning-oriented virtual games.


Published in:
2Nd European Conference On Games Based Learning, 317-330
Presented at:
2nd European Conference on Games-Bases Learning, Barcelona, SPAIN, Oct 16-17, 2008
Year:
2008
Publisher:
Academic Conferences Ltd, Curtis Farm, Kidmore End, Nr Reading, Rg4 9Ay, England
Keywords:
Laboratories:




 Record created 2010-10-08, last modified 2018-03-18


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