Full-Body Avatar Control with Environment Awareness
2009
Abstract
Interactive control of virtual characters through full-body movement requires accurately reproducing a performer's motion while accounting for surrounding obstacles. The authors' approach, based on a prioritized inverse kinematics solver, satisfies marker and preventive constraints simultaneously. Together with a coupled spine model, it yields virtual character postures that are close to the performer's.
Details
Title
Full-Body Avatar Control with Environment Awareness
Author(s)
Peinado, Manuel ; Meziat, Daniel ; Maupu, Damien ; Raunhardt, Daniel ; Thalmann, Daniel ; Boulic, Ronan
Published in
Ieee Computer Graphics And Applications
Volume
29
Pages
62-75
Date
2009
Publisher
Institute of Electrical and Electronics Engineers
ISSN
0272-1716
Other identifier(s)
View record in Web of Science
Record Appears in
Scientific production and competences > I&C - School of Computer and Communication Sciences > GR-SCI-IC - IC Scientists Group > IIG - Immersive Interaction Group
Scientific production and competences > I&C - School of Computer and Communication Sciences > IINFCOM > VRLAB - Virtual Reality Laboratory
Peer-reviewed publications
Work produced at EPFL
Journal Articles
Published
Scientific production and competences > I&C - School of Computer and Communication Sciences > IINFCOM > VRLAB - Virtual Reality Laboratory
Peer-reviewed publications
Work produced at EPFL
Journal Articles
Published
Record creation date
2010-03-23