Garbage Collector Refinement for New Dynamic Multimedia Applications on Embedded Systems

New consumer embedded devices must execute concurrently multiple services (e.g. multimedia applications) that are dynamically triggered by the user. For these new embedded multimedia applications, the dynamic memory subsystem is currently one of the main sources of power consumption and its inattentive management can severely affect the performance and power consumption of the whole system. Therefore, the use of suitable automatic mechanisms to reuse the dynamic computer storage (i.e. garbage collector mechanisms) taking into account the underlying embedded devices would allow the designers to more efficiently design these systems. However, methodologies to explore and implement convenient garbage collector mechanisms for embedded devices have not been developed yet. In this paper we propose a new system-level method to define and explore the vast design space of possible garbage collector mechanisms, which enables to define custom garbage collector implementations for the final embedded devices.


Publié dans:
Proceedings of the the 8th IEEE Annual Workshop on Interaction between Compilers and Computer Architecture (INTERACT-8), 1, 1, 25-32
Présenté à:
the 8th IEEE Annual Workshop on Interaction between Compilers and Computer Architecture (INTERACT-8), Madrid, February 14-15, 2004
Année
2004
Publisher:
New York, IEEE Computer Society
Mots-clefs:
Laboratoires:




 Notice créée le 2009-01-11, modifiée le 2019-03-16

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