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In multimedia applications, run-time memory management support has to allow real-time memory de/allocation, retrieving and processing of data. Thus, its implementation must be designed to combine high speed, low power, large data storage capacity and a high memory bandwidth. In this paper, we assess the performance of our new system-level exploration methodology to optimise the memory management of typical multimedia applications in an extensively used 3D reconstruction image system. This methodology is based on an analysis of the number of memory accesses, normalised memory footprint1 and energy estimations for the system studied. This results in an improvement of normalised memory footprint up to 44.2% and the estimated energy dissipation up to 22.6% over conventional static memory implementations in an optimised version of the driver application. Finally, our final version is able to scale perfectly the memory consumed in the system for a wide range of input parameters whereas the statically optimised version is unable to do this.

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