Improved Third-Person Perspective: a solution reducing occlusion of the 3PP?

Pre-existing researches [Salamin et al. 2006] showed that Third-Person Perspective (3PP) enhances user navigation in 3D virtual environments by reducing proprio-perception issues. Nevertheless, this approach has shown drawbacks related to occlusions and adaptation time. The perspective proposed in this paper - our Improved Third-Person Perspective (i-3PP) - does allow the user to see through his/her body in order to fix 3PP limitations like occlusions. As gamers prefer using 3PP for moving actions and the First-Person Perspective (1PP) for fine operations, we verify if this behavior is extensible to simulations in augmented and virtual reality. Finally we check if the i-3PP would be preferred to the other perspectives for any action.


Published in:
Proceedings of the 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI '08), 1-6
Presented at:
VRCAI 2008, the 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, Biopolis, Singapore, December 8-9, 2008
Year:
2008
Keywords:
Laboratories:




 Record created 2008-10-08, last modified 2018-03-17

n/a:
Download fulltextPDF
External link:
Download fulltextURL
Rate this document:

Rate this document:
1
2
3
 
(Not yet reviewed)