000128413 001__ 128413
000128413 005__ 20190316234412.0
000128413 037__ $$aCONF
000128413 245__ $$aAugmenting Deformable Objects in Real-Time
000128413 269__ $$a2005
000128413 260__ $$c2005
000128413 336__ $$aConference Papers
000128413 520__ $$aWe present a real-time system that can draw virtual patterns or images on deforming real objects by estimating both the deformations and the shading parameters. We show that this is what is required to render the virtual elements so that they blend convincingly with the surrounding real textures. The whole process of uncompressing the video stream, measuring the deformations, estimating the lighting parameters, and realistically augmenting the input image takes about 100 ms on a 2.8 GHz PC. It is fully automated and does not require any manual initialization or engineering of the scene. It is also robust to large deformations, lighting changes, motion blur, specularities, and occlusions. It can therefore be demonstrated live on a simple laptop.
000128413 700__ $$0240234$$g119913$$aPilet, Julien
000128413 700__ $$0240235$$g149007$$aLepetit, Vicent
000128413 700__ $$0240252$$g112366$$aFua, Pascal
000128413 7112_ $$dOctober 2005$$cVienna, Austria$$aInternational Symposium on Mixed and Augmented Reality
000128413 8564_ $$uhttps://infoscience.epfl.ch/record/128413/files/PiletLF05a.pdf$$zn/a$$s483313
000128413 909C0 $$xU10659$$0252087$$pCVLAB
000128413 909CO $$ooai:infoscience.tind.io:128413$$qGLOBAL_SET$$pconf$$pIC
000128413 937__ $$aCVLAB-CONF-2008-020
000128413 973__ $$rREVIEWED$$sPUBLISHED$$aEPFL
000128413 980__ $$aCONF