000126142 001__ 126142
000126142 005__ 20180913054700.0
000126142 037__ $$aCONF
000126142 245__ $$aGaming controllers for research robots: controlling a humanoid robot using a WIIMOTE
000126142 260__ $$c2008
000126142 269__ $$a2008
000126142 336__ $$aConference Papers
000126142 520__ $$aIn this article we describe the use of a standard game console joystick, namely the Nintendo Wiimote, for controlling a HOAP-2 humanoid robot. We give a short overview on the use of tangible user interfaces, followed by the description of the used game controller and the measurements of some of its characteristics. We show the ease of applicability of inexpensive and robust standard game controllers for direct translation between the user’s intent and the robot actions on a two-handed robot drumming task.
000126142 700__ $$0246886$$aGams, Andrej$$g182791
000126142 700__ $$0241106$$aMudry, Pierre-André$$g118636
000126142 7112_ $$a17th International Electrotechnical and Computer Science Conference (ERK08)$$cPortorož$$dSeptember
000126142 773__ $$q191-194$$tProc. of the 17th Int. Electrotechnical and Computer Science Conference (ERK08)
000126142 8564_ $$uhttp://www.ieee.si/erk08/$$zURL
000126142 8564_ $$s1964068$$uhttps://infoscience.epfl.ch/record/126142/files/article.pdf$$zn/a
000126142 909C0 $$0252049$$pBIOROB$$xU12165
000126142 909CO $$ooai:infoscience.tind.io:126142$$pconf$$pSTI
000126142 937__ $$aBIOROB-CONF-2008-009
000126142 973__ $$aEPFL$$rREVIEWED$$sPUBLISHED
000126142 980__ $$aCONF