000125121 001__ 125121
000125121 005__ 20181203021245.0
000125121 02470 $$2ISI$$a000257384800027
000125121 037__ $$aARTICLE
000125121 245__ $$aVisual creation of inhabited 3D environments: An ontology-based approach
000125121 269__ $$a2008
000125121 260__ $$c2008
000125121 336__ $$aJournal Articles
000125121 520__ $$aThe creation of virtual reality applications and 3D environments is a complex task that requires good programming skills and expertise in computer graphics and many other disciplines. The complexity increases when we want to include complex entities such as virtual characters and animate them. In this paper we present a system that assists in the tasks of setting up a 3D scene and configuring several parameters affecting the behavior of virtual entities like objects and autonomous virtual humans. Our application is based on a visual programming paradigm, supported by a semantic representation, an ontology for virtual environments. The ontology allows us to store and organize the components of a 3D scene, together with the knowledge associated with them. It is also used to expose functionalities in the given 3D engine. Based on a formal representation of its components, the proposed architecture provides a scalable VR system. Using this system, non-experts can set up interactive scenarios with minimum effort; no programming skills or advanced knowledge is required.
000125121 6531_ $$aInhabited virtual environments
000125121 6531_ $$aVisual programming
000125121 6531_ $$aAuthoring tool
000125121 6531_ $$aOntologies
000125121 700__ $$0240709$$g168893$$aGarcia-Rojas, Alejandra
000125121 700__ $$0241472$$g146264$$aGutierrez, Mario
000125121 700__ $$aThalmann, Daniel$$g106541$$0240382
000125121 773__ $$tVisual Computer
000125121 909C0 $$xU10422$$0252095$$pVRLAB
000125121 909CO $$pIC$$particle$$ooai:infoscience.tind.io:125121
000125121 937__ $$aVRLAB-ARTICLE-2008-062
000125121 973__ $$rREVIEWED$$sPUBLISHED$$aEPFL
000125121 980__ $$aARTICLE