Conference paper

Crowds of Moving Objects: Navigation Planning and Simulation

This paper presents a solution to interactive navigation planning and real-time simulation of a very large number of entities moving in a virtual environment. From the environment geometry analysis, we deduce a structure called navigation graph, which is the base to our method. After the description of this structure, we introduce a set of algorithms dedicated to answer navigation queries with a set of various solution paths and to execute the planned navigation in an efficient manner. We equally demonstrate method performance and robustness over several examples.


    • VRLAB-CONF-2008-148

    Record created on 2008-04-15, modified on 2016-08-08


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