Algorithms for Interface Synthesis
A temporal interface for a software component is a ﬁnite automaton that speciﬁes the legal sequences of calls to functions that are provided by the component. We compare and evaluate three different algorithms for automatically extracting temporal interfaces from program code: (1) a game algorithm that computes the interface as a representation of the most general environment strategy to avoid a safety violation; (2) a learning algorithm that repeatedly queries the program to construct the minimal interface automaton; and (3) a CEGAR algorithm that iteratively reﬁnes an abstract interface hypothesis by adding relevant program variables. For comparison purposes, we present and implement the three algorithms in a unifying formal setting. While the three algorithms compute the same output and have similar worst-case complexities, their actual running times may diﬀer considerably for a given input program. On the theoretical side, we provide for each of the three algorithms a family of input programs on which that algorithm outperforms the two alternatives. On the practical side, we evaluate the three algorithms experimentally on a variety of Java libraries.
Record created on 2007-09-28, modified on 2016-08-08