An ontology of virtual humans: Incorporating semantics into human shapes

Most of the efforts concerning graphical representations of humans (Virtual Humans) have been focused on synthesizing geometry for static or animated shapes. The next step is to consider a human body not only as a 3D shape, but as an active semantic entity with features, functionalities, interaction skills, etc. We are currently working on an ontology-based approach to make Virtual Humans more active and understandable both for humans and machines. The ontology for Virtual Humans we are defining will provide the “semantic layer” required to reconstruct, stock, retrieve, reuse and share content and knowledge related to Virtual Humans.


Published in:
The Visual Computer, 23, 3, 207-218
Year:
2007
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Note: The status of this file is: EPFL only


 Record created 2007-04-25, last modified 2018-12-03

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