Teaching a Humanoid Robot to Recognize and Reproduce Social Cues
In a Robot Programming by Demonstration framework, several demonstrations of a task are required to generalize and reproduce the task under different circumstances. To teach a task to the robot, explicit pointers are required to signal the start/end of a demonstration and to switch between the learning/reproduction phases. Coordination of the learning system can be achieved by adding social cues to the interaction process. Here, we propose to use an imitation game to teach a humanoid robot to recognize communicative gestures, which then serve as social signals in a pointing-at-objects scenario. The system is based on Hidden Markov Models (HMMs) and use motion sensors to track the user's gestures.
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Calinon, S., & Billard, A. (2006). Teaching a Humanoid Robot to Recognize and Reproduce Social Cues. Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN), 346–351. https://doi.org/10.1109/ROMAN.2006.314458
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