conference paper
Interactive modeling of the human musculature
2001
Proceedings Computer Animation 2001
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Aug. 2000) and propose a muscle model that is suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and deformation is automatically derived from one or several action lines, each action line being deformed by a 1D mass-spring system. The resulting model is fast, can accommodate most superficial human muscles, and could easily be integrated into current modeling packages. Example animations can be found at
Type
conference paper
Author(s)
Date Issued
2001
Publisher
Published in
Proceedings Computer Animation 2001
Series title/Series vol.
(Cat. No.01TH8596)
Note
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Switzerland
Editorial or Peer reviewed
REVIEWED
Written at
EPFL
EPFL units
| Event name | Event place |
Seoul, South Korea | |
Available on Infoscience
January 16, 2007
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