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  4. Interactive modeling of the human musculature
 
conference paper

Interactive modeling of the human musculature

Aubel, A.  
•
Thalmann, D.  
2001
Proceedings Computer Animation 2001
Fourteenth Conference on Computer Animation, 2001

In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Aug. 2000) and propose a muscle model that is suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and deformation is automatically derived from one or several action lines, each action line being deformed by a 1D mass-spring system. The resulting model is fast, can accommodate most superficial human muscles, and could easily be integrated into current modeling packages. Example animations can be found at

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Type
conference paper
DOI
10.1109/CA.2001.982390
Author(s)
Aubel, A.  
Thalmann, D.  
Date Issued

2001

Publisher

IEEE Comput. Soc

Published in
Proceedings Computer Animation 2001
Series title/Series vol.

(Cat. No.01TH8596)

Subjects

biology computing

•

biomechanics

•

computer animation

•

deformation

•

digital simulation

•

interactive systems

•

muscle

•

physiological models

Note

Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Switzerland

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
Event nameEvent place
Fourteenth Conference on Computer Animation, 2001

Seoul, South Korea

Available on Infoscience
January 16, 2007
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/239160
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