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  4. Integration of motion control techniques for virtual human and avatar real-time animation
 
conference paper

Integration of motion control techniques for virtual human and avatar real-time animation

Boulic, R.  
•
Becheiraz, P.
•
Emering, L.  
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1997
Proc. VRST'97.
ACM Symposium on Virtual Reality Software and Technology 1997

Real-time animation of virtual humans requires a dedicated architecture for the integration of different motion control techniques running into so-called actions. In this paper, we describe a software architecture called AGENTlib for the management of action combination. Considered actions exploit various techniques from keyframe sequence playback to inverse kinematics and motion capture. Two major requirements have to be enforced from the end user viewpoint: first, that multiple motion controllers can control simultaneously some parts or whole of the virtual human, and second, that successive actions result in a smooth motion flow

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Type
conference paper
DOI
10.1145/261135.261156
Author(s)
Boulic, R.  
Becheiraz, P.
Emering, L.  
Thalmann, D.  
Date Issued

1997

Published in
Proc. VRST'97.
Subjects

computer animation

•

image sequences

•

inverse problems

•

kinematics

•

motion control

•

real-time systems

•

software engineering

•

virtual reality

Note

Swiss Federal Inst. of Technol., Lausanne, Switzerland

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
SCI-IC-RB  
Event nameEvent place
ACM Symposium on Virtual Reality Software and Technology 1997

Lausanne, Switzerland

Available on Infoscience
January 16, 2007
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/239035
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