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conference paper

A flexible architecture for virtual humans in networked collaborative virtual environments

Pandzic, I. S.
•
Capin, T. K.
•
Lee, E.
Show more
1997
Proc. Computer Graphics Forum
Comput. Graph. Forum 1997

Complex virtual human representation provides more natural interaction and communication among participants in networked virtual environments, hence it is expected to increase the sense of being together within the same virtual world. We present a flexible framework for the integration of virtual humans in networked collaborative virtual environments. A modular architecture allows flexible representation and control of the virtual humans, whether they are controlled by a physical user using all sorts of tracking and other devices, or by an intelligent control program turning them into autonomous actors. The modularity of the system allows for fairly easy extensions and integration with new techniques making it interesting also as a testbed for various domains from “classic” VR to psychological experiments. We present results in terms of functionalities, example applications and measurements of performance and network traffic with an increasing number of participants in the simulation

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Type
conference paper
DOI
10.1111/1467-8659.00154
Web of Science ID

WOS:A1997XY36500020

Author(s)
Pandzic, I. S.
Capin, T. K.
Lee, E.
Thalmann, N. M.  
Thalmann, D.  
Date Issued

1997

Published in
Proc. Computer Graphics Forum
Volume

16

Start page

177

End page

88

Subjects

computer networks

•

groupware

•

interactive systems

•

user interfaces

•

virtual reality

Note

MIRA Lab., Geneva Univ., Switzerland

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
Event nameEvent place
Comput. Graph. Forum 1997

Budapest, Hungary

Available on Infoscience
January 16, 2007
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/239012
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