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conference paper
A seamless shape for HANIM compliant bodies
1999
Proceedings VRML 99, ACM Press
A standard for representing avatars in VRML worlds has been specified by the HANIM (Humanoid ANIMation) Working Group. Avatars based on these specifications are generally composed of a set of body surfaces which do not ensure that continuity between connected body parts is satisfied. This paper proposes a generic method for performing real-time body deformations using Java and VRML. This method allows the generation of seamless bodies that are fully compatible with the HANIM standard
Type
conference paper
Authors
Publication date
1999
Published in
Proceedings VRML 99, ACM Press
Start page
21
End page
28
Note
Swiss Fed. Inst. of Technol., Switzerland
Peer reviewed
REVIEWED
Written at
EPFL
EPFL units
Event name | Event place |
Paderborn, Germany | |
Available on Infoscience
January 16, 2007
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