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conference paper not in proceedings
Point-based computer graphics
2002
Introduction • point rendering • how adapt point densities? • for a given viewing position, how can we get n points that suffice for that viewer? • how render the points? • given n points, how can we render an image from them?
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Name
tut1.pdf
Type
main document
Access type
openaccess
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n/a
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5.76 MB
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Adobe PDF
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