Linebacker: Preserving Victim Cache Lines in Idle Register Files of GPUs
Modern GPUs suffer from cache contention due to the limited cache size that is shared across tens of concurrently running warps. To increase the per-warp cache size prior techniques proposed warp throttling which limits the number of active warps. Warp throttling leaves several registers to be dynamically unused whenever a warp is throttled. Given the stringent cache size limitation in GPUs this work proposes a new cache management technique named Linebacker (LB) that improves GPU performance by utilizing idle register file space as victim cache space. Whenever a CTA becomes inactive, linebacker backs up the registers of the throttled CTA to the off-chip memory. Then, linebacker utilizes the corresponding register file space as victim cache space. If any load instruction finds data in the victim cache line, the data is directly copied to the destination register through a simple register-register move operation. To further improve the efficiency of victim cache linebacker allocates victim cache space only to a select few load instructions that exhibit high data locality. Through a careful design of victim cache indexing and management scheme linebacker provides 29.0% of speedup compared to the previously proposed warp throttling techniques.
WOS:000521059600015
2019-01-01
978-1-4503-6669-4
New York
183
196
REVIEWED
Event name | Event place | Event date |
Phoenix, AZ | Jun 22-26, 2019 | |