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research article

A history of crowd simulation: the past, evolution, and new perspectives

Musse, Soraia Raupp
•
Cassol, Vinicius Jurinic
•
Thalmann, Daniel  
August 5, 2021
Visual Computer

This paper aims to discuss the past, evolution, and new perspectives in crowd simulation. Many work have been produced and published in this area that was launched approximately 30 years ago. In this paper, we re-visited the main aspects of the area, presenting the periods and evolution we had in the past. In addition, we also discuss the present and possible trends for the future.

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Type
research article
DOI
10.1007/s00371-021-02252-w
Web of Science ID

WOS:000681531100002

Author(s)
Musse, Soraia Raupp
Cassol, Vinicius Jurinic
Thalmann, Daniel  
Date Issued

2021-08-05

Publisher

SPRINGER

Published in
Visual Computer
Volume

37

Start page

3077

End page

3092

Subjects

Computer Science, Software Engineering

•

Computer Science

•

crowd simulation

•

virtual humans

•

behavioral animation

•

model

•

density

•

motion

•

evacuation

•

parameters

•

behaviors

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
Available on Infoscience
August 28, 2021
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/180921
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