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conference paper
Virtual actors living in a real world
1995
Proceedings. Computer Animation '95
This paper presents techniques and tools for creating and animating virtual actors in real scenes. Several problems are explained: real objects hidden by virtual actors and virtual actors hidden by real objects, collision detection between the virtual actor and the real environment correspondence between the real and the virtual cameras, casting shadows of the virtual actors on the real world. Case studies are presented like the virtual actress Marilyn walking with real people on a real street or sitting down on a real chair
Type
conference paper
Authors
Publication date
1995
Published in
Proceedings. Computer Animation '95
Subjects
Note
MIRALab, Geneva Univ., Switzerland
Peer reviewed
REVIEWED
Written at
EPFL
EPFL units
Event name | Event place | Event date |
Geneva, Switzerland | 1995 | |
Available on Infoscience
January 16, 2007
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