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conference paper
Modeling and deformation of the human body using an anatomically-based approach
1998
Proceedings Computer Animation '98, IEEE Computer Society Press, (Cat. No.98EX169)
The authors propose a method to simulate human beings based on anatomy concepts. They believe that the closer the model is to reality, the better the results will be. Using this approach, they are developing a human representation. The model is divided into three different layers and is presented in three steps: the rigid body conception from a real skeleton, the muscle design and deformation based on physical concepts, and the skin generation. Integration aspects and results are also presented
Type
conference paper
Web of Science ID
WOS:000074750100005
Authors
Publication date
1998
Published in
Proceedings Computer Animation '98, IEEE Computer Society Press, (Cat. No.98EX169)
Start page
34
End page
40
Note
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland
Peer reviewed
REVIEWED
Written at
EPFL
EPFL units
Event name | Event place |
Philadelphia, PA, USA | |
Available on Infoscience
January 16, 2007
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