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  4. Using an intermediate skeleton and inverse kinematics for motion retargeting
 
conference paper

Using an intermediate skeleton and inverse kinematics for motion retargeting

Monzani, J. S.  
•
Baerlocher, P.
•
Boulic, R.  
Show more
2000
Proc. Eurographics 2000
Eurographics 2000

We present a new method for solving the motion retargeting problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An inverse kinematics engine is then used to enforce Cartesian constraints while staying as close as possible to the captured motion

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Type
conference paper
Author(s)
Monzani, J. S.  
Baerlocher, P.
Boulic, R.  
Thalmann, D.  
Date Issued

2000

Published in
Proc. Eurographics 2000
Volume

19

Start page

11

End page

19

Subjects

image motion analysis

•

realistic images

Note

Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
SCI-IC-RB  
Event nameEvent placeEvent date
Eurographics 2000

Interlaken, Switzerland

20-25 August 2000

Available on Infoscience
January 16, 2007
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/239128
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