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  4. Evaluating the Effects of Introducing Three Gamification Elements in STEM Educational Software for Secondary Schools
 
conference paper

Evaluating the Effects of Introducing Three Gamification Elements in STEM Educational Software for Secondary Schools

Andrade, Pamela
•
Law, Effie
•
Farah, Juan Carlos  
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2020
Proceedings of the 32nd Australian Conference on Human-Computer-Interaction
32nd Australian Conference on Human-Computer Interaction (OzCHI 2020)

Gamification aims to enhance the educational experience by enabling students to have fun with technology. Although research in the field has previously looked into the effectiveness of gamification, reviews of existing studies show that in the context of education, gamification has been largely applied at the university level, with diverse pedagogical approaches and outcomes. Furthermore, reports often refer to interactions with gamification elements in contexts outside STEM education. To bridge these research gaps, this paper reports on an empirical study involving 199 students from two secondary schools. Students had the opportunity to receive a digital reward (in the form of points, badges, or rankings) for their participation in an online physics lesson. Although no significant differences were found regarding student motivation, results confirm an impact—depending on the gamification element being introduced in the software—on three other important aspects: (i) perceived usability, (ii) student engagement, and (iii) learning performance.

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Type
conference paper
DOI
10.1145/3441000.3441073
Author(s)
Andrade, Pamela
Law, Effie
Farah, Juan Carlos  
Gillet, Denis  
Date Issued

2020

Publisher

Association for Computing Machinery

Publisher place

New York

Published in
Proceedings of the 32nd Australian Conference on Human-Computer-Interaction
Total of pages

22

Subjects

gamification

•

educational software

•

motivation and engagement

•

learning by questioning

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
SCI-STI-DG  
AVP-E-LEARN  
Event nameEvent placeEvent date
32nd Australian Conference on Human-Computer Interaction (OzCHI 2020)

Online

December 2-4, 2020

Available on Infoscience
October 28, 2020
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/172836
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