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  4. A decision theoretic approach to motion saliency in computer animations
 
conference paper

A decision theoretic approach to motion saliency in computer animations

Arpa, Sami  
•
Bulbul, Abdullah
•
Capin, Tolga
Allbeck, Jan M.
•
Foloutsos, Petros
2011
Lecture Notes in Computer Science Volume 7060
Motion in Games

We describe a model to calculate saliency of objects due to their motions. In a decision-theoretic fashion, perceptually significant objects inside a scene are detected. The work is based on psychological studies and findings on motion perception. By considering motion cues and attributes, we define six motion states. For each object in a scene, an individual saliency value is calculated considering its current motion state and the inhibition of return principle. Furthermore, a global saliency value is considered for each object by covering their relationships with each other and equivalence of their saliency value. The position of the object with highest attention value is predicted as a possible gaze point for each frame in the animation. We conducted several eye-tracking experiments to practically observe the motion-attention related principles in psychology literature. We also performed some final user studies to evaluate our model and its effectiveness.

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Type
conference paper
DOI
10.1007/978-3-642-25090-3_15
Author(s)
Arpa, Sami  
Bulbul, Abdullah
Capin, Tolga
Editors
Allbeck, Jan M.
•
Foloutsos, Petros
Date Issued

2011

Publisher

Springer

Published in
Lecture Notes in Computer Science Volume 7060
ISBN of the book

978-3-642-25089-7

Volume

7060

Start page

168

End page

179

Subjects

saliency

•

motion

•

computer animation

•

perception

Editorial or Peer reviewed

REVIEWED

Written at

OTHER

EPFL units
ISC  
Event nameEvent placeEvent date
Motion in Games

Edinburgh, UK

November 13-15, 2011

Available on Infoscience
June 11, 2014
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/104187
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