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conference paper
Augmented reality for real and virtual humans
2000
Proceedings Computer Graphics International 2000
Current virtual reality technologies provide many ways to interact with virtual humans. Most of those techniques, however, are limited to synthetic elements and require cumbersome sensors. We have combined a real-time simulation and rendering platform with a real-time, non-invasive vision-based recognition system to investigate interactions in a mixed environment with real and synthetic elements. In this paper, we present the resulting system, the example of a checkers game between a real person and an autonomous virtual human to demonstrate its performance
Type
conference paper
Authors
Publication date
2000
Publisher
Published in
Proceedings Computer Graphics International 2000
Note
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland
Peer reviewed
REVIEWED
Written at
EPFL
Event name | Event place |
Geneva, Switzerland | |
Available on Infoscience
January 16, 2007
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