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research article

Inverse Geometric Locomotion

Becker, Quentin  
•
Gross, Oliver
•
Pauly, Mark  
August 2025
ACM Transactions on Graphics

Numerous tasks in robotics and character animation involve solving combinations of inverse kinematics and motion planning problems that require the precise design of pose sequences to achieve desired motion objectives. Accounting for the complex interplay between body deformations and resulting motion, especially through interactions with the environment, poses significant challenges for the design of such pose sequences. We propose a computational framework to address these challenges in scenarios where the motion of a deformable body is entirely determined by dynamic changes of its shape. Complementing recent methods on the forward problem---mapping shape sequences to global motion trajectories based on a geometric formulation of locomotion---we address the inverse problem of optimizing shape sequences to achieve user-defined motion objectives. We demonstrate the effectiveness of our method through a diverse set of examples, producing realistic shape sequences that result in desired motion trajectories.

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Type
research article
DOI
10.1145/3731187
Author(s)
Becker, Quentin  

EPFL

Gross, Oliver

University of California, San Diego and EPFL

Pauly, Mark  

EPFL

Date Issued

2025-08

Published in
ACM Transactions on Graphics
Volume

44

Issue

4

Subjects

Engineering

•

Physical simulation

•

Motion processing

•

Physics

•

Inverse design

•

Inverse kinematics

•

Geometric Locomotion

•

Shape change

•

Spacetime optimization

•

Gait

•

Character dynamics

•

Animation

URL

Project Webpage

https://go.epfl.ch/igl/
Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
GCM  
FunderFunding(s)Grant NumberGrant URL

Swiss National Science Foundation

Computational Design of Actuated Shape-Morphing Surfaces

200021-231293

Available on Infoscience
May 15, 2025
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/250170
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