Real time muscle deformations using mass-spring systems
We propose a method to simulate muscle deformation in real-time, still aiming at satisfying visual results; that is, we are not attempting perfect simulation but building a useful tool for interactive applications. Muscles are represented at 2 levels: the action lines and the muscle shape. The action line represents the force produced by a muscle on the bones, while the muscle shapes used in the simulation consist of a surface based model fitted to the boundary of medical image data. The algorithm to model muscle shapes is described. To physically simulate deformations, we used a mass-spring system with a new kind of springs called “angular springs” which were developed to control the muscle volume during simulation. Results are presented as examples at the end of the paper
WOS:000075082300020
1998
(Cat. No.98EX149)
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland
REVIEWED
Event name | Event place | Event date |
Hannover, Germany | 22-24 June, 1998 | |