Infoscience

Journal article

Versatile tuning of humanoid agent activity

Presents an integration framework for heterogeneous motion generators. The objective is to outline issues that are currently easily solved in the professional post-processing systems used in film and game production but which cannot be transposed “as-is” to real-time systems with autonomous agents. We summarise our approach for articulated agent modelling and their animation by combining heterogeneous motion generators, such as real-time motion capturing, key-framing, inverse kinematics and procedural walking generators. We propose an agent/action-oriented framework. Activity properties, such as action simultaneity and motion blending, spatial coherence, motion-flow update schemes, agent attachments and location corrections are the main topics handled by our generic animation framework. Numerous examples throughout the paper illustrate our approach and outline encountered problems and solutions or open research directions

Note: Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland

Keywords: computer animation ; kinematics ; real-time systems ; software agents ; tuning

Reference

Record created on 2007-01-16, modified on 2012-03-21