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A paradigm for controlling virtual humans in urban environment simulations
Presents a new architecture for simulating virtual humans in complex urban environments. The approach is based on the integration of six modules. Four key modules are used in order to manage environmental data, simulate human crowds, control interactions between virtual humans and objects, and generate tasks based on a rule-based behavioral model. The communication between these modules is made through a client/server system. Finally, all low-level virtual human actions are delegated to a single motion and behavioral control module. Our architecture combines various human and object simulation aspects, based on the coherent extraction and classification of information from a virtual city database. This architecture is discussed in this paper, together with a detailed case study example
Note: Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland
Keywords: behavioural sciences computing ; digital simulation ; software architecture ; subroutines ; town and country planning ; virtual reality
Reference
- VRLAB-ARTICLE-2000-004
- doi:10.1080/088395100117160
- View record in Web of Science
Record created on 2007-01-16, modified on 2012-03-21