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Paper Interface Design for Classroom Orchestration
Designing computer systems for educational purpose is a difficult task. While many of them have been developed in the past, their use in classrooms is still scarce. We make the hypothesis that this is because those systems take into account the needs of individuals and groups, but ignore the requirements inherent in their use in a classroom. In this work, we present a computer system based on a paper and tangible interface that can be used at all three levels of interaction: individual, group, and classroom. We describe the current state of the interface design and why it is appropriate for classroom orchestration, both theoretically and through two examples for teaching geometry.
Keywords: Augmented reality, paper, tangibles, geometry, education, scattered interface
Reference
- EPFL-POSTER-164669
Record created on 2011-04-05, modified on 2012-03-21