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Journal article
Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting
In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An Inverse Kinematics engine is then used to enforce Cartesian constraints while staying as close as possible to the captured motion.
Keywords: Motion retargeting problem ; adaptation to different characters
Reference
- VRLAB-ARTICLE-2008-060
- doi:10.1111/1467-8659.00393
Record created on 2008-04-22, modified on 2012-03-21