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Presented at: IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN), Hatfield, UK, 6-8 September. In: Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN), 2006, p. 346-351 Date: 2006 In a Robot Programming by Demonstration framework, several demonstrations of a task are required to generalize and reproduce the task under different circumstances. To teach a task to the robot, explicit pointers are required to signal the start/end of a demonstration and to switch between the learning/reproduction phases. Coordination of the learning system can be achieved by adding social cues to the interaction process. Here, we propose to use an imitation game to teach a humanoid robot to recognize communicative gestures, which then serve as social signals in a pointing-at-objects scenario. The system is based on Hidden Markov Models (HMMs) and use motion sensors to track the user's gestures. Keyword(s): Robot Programming by Demonstration (RbD), Learning by Imitation, Human-Robot Interaction (HRI), Gaussian Mixture Model (GMM) Reference: LASA-CONF-2007-001 |
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Record created on 2007-04-12, modified on 2010-03-13 |
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